
Just like the base game and The Battle of Steeltown DLC, Cult of the Holy Detonation is filled with humor, laughs, incredible writing and interesting characters, it’s just a shame the objective based combat changes forces infinite enemies upon you in nearly every battle. Like its previous DLC, Cult of the Holy Detonation integrates into the main campaign lore and story in a natural way without feeling shoehorned in forcibly. While some might see the objective based combat system a refreshing change of pace, it had the exact opposite effect on me, as it actually turned me off and made me want to leave the bunker to go elsewhere. If you’ve not built your squad this way you’re likely get overwhelmed quickly. You’re going to want to have high or max stats in action points and speed so that you can take turns early and run further per turn. Having endless enemies spawn isn’t fun and these objective based fights might really have you struggle depending on how you built your team. This change of combat feels more like a puzzle of sorts rather than exciting and strategic. I never want to see a worm turret thing again and this mechanic made me absolutely hate going into battle every single time. This means essentially trying to skip combat and running to all the corners of a room rather than strategically fight.

The only counter to this, as you’ll never be able to keep up with all of the enemy spawns, is to find the switches laid out across the map and turn them off. On top of dangerous foes, you’ll have to deal with radiation pools everywhere, enemies that are indestructible for short periods of times and hitting switches and levers to stop never ending enemies from spawning.Įssentially every single battle will have some sort of enemy or turret that if they spot any of your characters in line of sight, they spawn another enemy.

The Rangers are used to facing overwhelming odds, being outnumbered and outgunned, but this is where the strategic combat comes into play, allowing you to turn the odds into your favor. That’s right, the tried and true combat formula that you’ve come to enjoy with the previous dozens of hours of Wasteland 3’s gameplay is not completely thrown out the window, but is so drastically changed that it made me frustrated with almost every encounter and, if I’m being honest, probably wouldn’t have finished if it wasn’t for this review.

With multiple endings and choices, there’s clearly one ‘right’ choice, somewhat like how the previous DLC offered multiple endings but tries to lean you a specific direction.Ĭult of the Holy Detonation adds a few more hours of narrative and gameplay that includes new cults, enemies, weapons, armor and absolutely terrible combat mechanics. Like most conflicts in Wasteland 3’s world, there’s two different sides that each want to use the Holy Detonation for their own reasons, so it’s up to you Rangers to assert yourself and decide what’s best for Colorado and the Patriarch. While the origin is unknown, this Holy Detonation could either power Colorado for generations to come, or level it in an instant. Within this bunker there are mutant cults that worship a deity they call the Holy Detonation, basically a nuclear explosion that’s held in stasis. You’re called to the Cheyenne Mountain military complex, which if you do some research, is an actual base with an interesting history, built to not only withstand a nuclear explosion from 2km away, but deflect it. Again though, once you’re of appropriate level and go exploring in the Kodiak, you’ll get a call on the radio that gives you the mission automatically. Also of note, you’re going to need to be able to drive through the radioactive parts of the Colorado map to even reach the DLC area, again, something I needed to do before even starting. But alas, I was going to have to do some campaign and missions again to level up, as you need to be level 16 this time to access the latest DLC. I hoped that this would be good enough for when the latest Wasteland 3 DLC released, Cult of the Holy Detonation. I had to be level 9 before accessing The Battle of Steeldown DLC, but made my way through the campaign until I was, finishing the DLC a few levels higher.

While I never did play Wasteland 3 at its initial launch, I remedied this back when I reviewed its previous DLC, The Battle of Steeltown, coming away impressed with its humour and felt much like it contained quality and quantity.
